In the current landscape of learning and performance, the use of educational games and gamification is becoming popular as an engaging tool for learners across age groups, cultures and contexts. While game-based instruction is not a new concept, the more recent proliferation of recreational video games and ubiquitous adoption of personal computing technologies have accelerated the exploration and application of such games for educational purposes.
https://www.educationtimes.com/article/editors-pick/71663522/Portal-Exclusive-Academic-institutions-can-use-games-to-make-learning-engaging-and-fun-for-students-here-is-why
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